Nation Game

the forums


You are not connected. Please login or register

Dawn of Worlds I (OOC)

Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

View previous topic View next topic Go down  Message [Page 5 of 8]

101 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 3:33 pm

kobo1d wrote:Lol can I make a Mary-Sue race too?

That depends, does it breathe fire?

View user profile

102 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 3:35 pm

kobo1d

avatar
Moderator
Premier Cherdenko wrote:
kobo1d wrote:Lol can I make a Mary-Sue race too?

That depends, does it breathe fire?

Just lightning, I think. Also they will be immortal.

View user profile

103 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 3:40 pm

kobo1d wrote:
Premier Cherdenko wrote:
kobo1d wrote:Lol can I make a Mary-Sue race too?

That depends, does it breathe fire?

Just lightning, I think. Also they will be immortal.
Well that's okay then.

View user profile

104 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 3:44 pm

Monty, if you want your races to have cities you have to command them to build cities (4 points per city), then mark the cities on the map.

It'd also be nice if you could write a bit more fluff.

View user profile

105 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 5:41 pm

Premier Cherdenko wrote:Monty, if you want your races to have cities you have to command them to build cities (4 points per city), then mark the cities on the map.

It'd also be nice if you could write a bit more fluff.
as you command.. sorry i was away wit bussiness when i wrote that.

View user profile

106 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 8:07 pm

The Changer of Ways wrote:missed rolls
13 + 19 = 32

What rolls did you miss? You haven't missed atleast the last 4-5 rolls.

View user profile

107 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 8:13 pm

Nightbringer, you can only raise 1 army per city per turn.

View user profile

108 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 8:24 pm

Deathmarine wrote:
The Changer of Ways wrote:missed rolls
13 + 19 = 32

What rolls did you miss? You haven't missed atleast the last 4-5 rolls.

Tues 1am-8am
Tues 8am-4pm

View user profile

109 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 9:16 pm

The Changer of Ways wrote:
Deathmarine wrote:
The Changer of Ways wrote:missed rolls
13 + 19 = 32

What rolls did you miss? You haven't missed atleast the last 4-5 rolls.

Tues 1am-8am
Tues 8am-4pm

ah I see. Oh and its 12am - 8am.

Premier Cherdenko wrote:Nightbringer, you can only raise 1 army per city per turn.


Oh shit my bad I knew I fucked up somewhere in that post I just couldn't put my finger on it.

View user profile

110 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 10:59 pm

IIRC, you can create two armies per turn if you command your avatar to make another army.

Also, should I take out 5 points to make official the magic advancement of my guys?

View user profile

111 Re: Dawn of Worlds I (OOC) on Thu Jun 24, 2010 11:07 pm

FireBlaze wrote:IIRC, you can create two armies per turn if you command your avatar to make another army.

Also, should I take out 5 points to make official the magic advancement of my guys?
>any given city may only produce one army in a given turn.

If it's just "they're good at magic," then no. But if, like Nightbringer, you want them to excel in a particular school of magic (for obvious reasons I'm saying no to "they are the greatest at all magics ever") then yes.

View user profile

112 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 12:29 am

Premier Cherdenko wrote:
FireBlaze wrote:IIRC, you can create two armies per turn if you command your avatar to make another army.

Also, should I take out 5 points to make official the magic advancement of my guys?
>any given city may only produce one army in a given turn.

If it's just "they're good at magic," then no. But if, like Nightbringer, you want them to excel in a particular school of magic (for obvious reasons I'm saying no to "they are the greatest at all magics ever") then yes.

BUT THEY R THE GREATEST RACE EVAR!!1


Also,

Command Avatar - An avatar can perform
ONE of the following immortal or Many
Mortal actions (such as leading an army) in a
turn when commanded. Immortal actions
which an avatar can perform include:
Command City, Create Order, Command
Order, Create City, Corrupt/Purify City, Create
Race (ONCE) , gather an army. Through the
use of an avatar, players may for example
raise two armies in a turn from the same city,
or execute two commands upon a race.

View user profile

113 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 12:46 am

Oh he just busted out the rules on the ruler!

View user profile

114 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 1:37 am

FireBlaze wrote:
Premier Cherdenko wrote:
FireBlaze wrote:IIRC, you can create two armies per turn if you command your avatar to make another army.

Also, should I take out 5 points to make official the magic advancement of my guys?
>any given city may only produce one army in a given turn.

If it's just "they're good at magic," then no. But if, like Nightbringer, you want them to excel in a particular school of magic (for obvious reasons I'm saying no to "they are the greatest at all magics ever") then yes.

BUT THEY R THE GREATEST RACE EVAR!!1


Also,

Command Avatar - An avatar can perform
ONE of the following immortal or Many
Mortal actions (such as leading an army) in a
turn when commanded. Immortal actions
which an avatar can perform include:
Command City, Create Order, Command
Order, Create City, Corrupt/Purify City, Create
Race (ONCE) , gather an army. Through the
use of an avatar, players may for example
raise two armies in a turn from the same city,
or execute two commands upon a race.

Well shit I guess I'm wrong.
Good find.

View user profile

115 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 1:53 am

Premier Cherdenko wrote:
FireBlaze wrote:
Premier Cherdenko wrote:
FireBlaze wrote:IIRC, you can create two armies per turn if you command your avatar to make another army.

Also, should I take out 5 points to make official the magic advancement of my guys?
>any given city may only produce one army in a given turn.

If it's just "they're good at magic," then no. But if, like Nightbringer, you want them to excel in a particular school of magic (for obvious reasons I'm saying no to "they are the greatest at all magics ever") then yes.

BUT THEY R THE GREATEST RACE EVAR!!1


Also,

Command Avatar - An avatar can perform
ONE of the following immortal or Many
Mortal actions (such as leading an army) in a
turn when commanded. Immortal actions
which an avatar can perform include:
Command City, Create Order, Command
Order, Create City, Corrupt/Purify City, Create
Race (ONCE) , gather an army. Through the
use of an avatar, players may for example
raise two armies in a turn from the same city,
or execute two commands upon a race.

Well shit I guess I'm wrong.
Good find.

View user profile

116 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 10:30 am

Question about the races, are animals and stuff that aren't sentient already in the game or do we have to spend 6 point to make those?

View user profile

117 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 2:35 pm

Gonna say that the goblins and orcs are both -1 Corrupt, since I didn't realize you could set that when creating races.

Also, the limit for alignment will be +/- 3, unless someone has an objection to that?

Oh and commanding your lion-people to send out an expeditionary party would require you to Command them.

View user profile

118 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 3:03 pm

Premier Cherdenko wrote:Gonna say that the goblins and orcs are both -1 Corrupt, since I didn't realize you could set that when creating races.

Also, the limit for alignment will be +/- 3, unless someone has an objection to that?

Oh and commanding your lion-people to send out an expeditionary party would require you to Command them.

If we're setting racial initial alignments, set mine to -1 too.

View user profile

119 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 3:10 pm

kobo1d

avatar
Moderator
It was just fluff, I didn't realize I had to command my race to do absolutely everything, I figured they could do certain stuff without me holding their hand. C'est la vie.

View user profile

120 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 3:14 pm

kobo1d wrote:It was just fluff, I didn't realize I had to command my race to do absolutely everything, I figured they could do certain stuff without me holding their hand. C'est la vie.

You know, honestly I'm not sure how that works. It seems the rules were left intentionally vague on that.

I suppose it's insignificant enough that it wouldn't cost any points.

View user profile

121 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 6:14 pm

kobo1d

avatar
Moderator
>Torat is inactive/temporary
>Honolulu is infrequent
>Only other Good player is Stephi (Changer of Ways)

Well, looks like evil wins this one. Very Happy

View user profile

122 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 6:28 pm

You forget Alpharan, Never count out the will of the Hydra...

View user profile

123 Re: Dawn of Worlds I (OOC) on Fri Jun 25, 2010 8:18 pm

I sell Toray for 5 cents!

View user profile

124 Re: Dawn of Worlds I (OOC) on Sat Jun 26, 2010 12:07 am

Okay so I'm not gonna have access to a computer till Tuesday or wendsday so if anyone attacks my guys your gonna have to wait to see the results.

View user profile

125 Re: Dawn of Worlds I (OOC) on Sat Jun 26, 2010 12:49 am

How does movement work in this?

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 5 of 8]

Go to page : Previous  1, 2, 3, 4, 5, 6, 7, 8  Next

Permissions in this forum:
You cannot reply to topics in this forum