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Dawn of Worlds I

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251 Re: Dawn of Worlds I on Mon Jun 28, 2010 4:58 pm

FireBlaze wrote:Cackling madly, the Unnamed raises two more armies in the city of Cevedes (-5), and commands his four armies to advance on the city of Sunspire, taking the weary armies by surprise. (Mastery of Fire and Chaos magic should add a +2 to combat.)

111-9=102

Fireblaze bro, you gotta make a roll.

Roll for 3-army defense.

Three 11s, including the +1 mod for metalsmithing.



Last edited by Premier Cherdenko on Mon Jun 28, 2010 4:59 pm; edited 1 time in total

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252 Re: Dawn of Worlds I on Mon Jun 28, 2010 4:58 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 6, 4, 6, 4, 6, 4

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253 Re: Dawn of Worlds I on Mon Jun 28, 2010 5:11 pm

Rolling for 6 (4 armies, two advantages. Do you start out already weary from the last battle?)

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254 Re: Dawn of Worlds I on Mon Jun 28, 2010 5:11 pm

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 3, 4, 1, 4, 6, 3, 1, 4, 4, 5, 5, 2

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255 Re: Dawn of Worlds I on Mon Jun 28, 2010 10:39 pm

rolling

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256 Re: Dawn of Worlds I on Mon Jun 28, 2010 10:39 pm

The member 'The Changer of Ways' has done the following action : Roll Dice

'Six Faces' : 6, 3

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257 Re: Dawn of Worlds I on Mon Jun 28, 2010 10:40 pm

commanding each city to raise an army! 4 cities -8 points...

the avitar of change orders the spiders to again raise more troops -1 point

0 points remain

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258 Re: Dawn of Worlds I on Tue Jun 29, 2010 2:32 pm

Fireblaze, your bonuses don't increase the number of armies you get, they add +1 to all your rolls. And no, my armies wouldn't be tired because that battle was years ago (1 turn in second age = 100 years; even in the third age, it's some unspecified number of years).

[3, 4 (9)] [1, 4(7)] [6, 3(11)] [1, 4(7)]
6, 4(11) [6, 4(11)] 6, 4(11)
Victory for the goblins again! Though this battle was even closer than the last.

24+dice
47 points

-2 Command City (Sunspire)
A third army is raised in Sunspire.

-1 Command Avatar
Trogdar is commanded to fly to Sunspire to defend against future attacks.

-2 Command City (Lortak)
Lortak raises a fifth army.

Armies:
Sunspire 3
Lortak 5
Kortal 3

41 points left



Last edited by Premier Cherdenko on Thu Jul 01, 2010 12:45 am; edited 2 times in total (Reason for editing : lots of miscalculating; don't ask)

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259 Re: Dawn of Worlds I on Tue Jun 29, 2010 2:32 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 6, 5, 2, 5, 2, 3

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260 Re: Dawn of Worlds I on Tue Jun 29, 2010 5:02 pm

Rolling for 4 turns and raising two armies

102+25-5=122



Last edited by FireBlaze on Tue Jun 29, 2010 5:03 pm; edited 1 time in total

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261 Re: Dawn of Worlds I on Tue Jun 29, 2010 5:02 pm

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 5, 2, 3, 1, 2, 4, 5, 3

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262 Re: Dawn of Worlds I on Wed Jun 30, 2010 12:04 am

rolling for 2 lost turns, and one current turn

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263 Re: Dawn of Worlds I on Wed Jun 30, 2010 12:05 am

...

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264 Re: Dawn of Worlds I on Wed Jun 30, 2010 12:05 am

The member 'The Changer of Ways' has done the following action : Roll Dice

'Six Faces' : 2, 1, 5, 4, 6, 6

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265 Re: Dawn of Worlds I on Wed Jun 30, 2010 12:14 am

Drafts are enacted in each city, armies raised +4 armies -8 points

the avatar orders another formed from Sentha -1

Dark Elves (ATRAPS) 3
Spiders (Sentha) 6
Geth (forge) 2
Changers (bethmora) 3

13 points remain

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266 Re: Dawn of Worlds I on Wed Jun 30, 2010 2:46 pm

Long has Alpharan watched this world destroy itself, hmmm but which side to choose....(how many turns have i missed?) The walrein and hydras are growing restless, the time for warr is at hand, Omegon do my will...........

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267 Re: Dawn of Worlds I on Wed Jun 30, 2010 4:02 pm

Raising two more armies, and I'm corrupting my humans to -2. Rolling for three turns too.

122-6+20=136



Last edited by FireBlaze on Wed Jun 30, 2010 4:03 pm; edited 1 time in total

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268 Re: Dawn of Worlds I on Wed Jun 30, 2010 4:02 pm

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 3, 3, 6, 1, 5, 2

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269 Re: Dawn of Worlds I on Thu Jul 01, 2010 12:46 am

41+dice
71 points
Exactly 30 points, how convenient.

-2 Command City (Sunspire)
Another army is raised in Sunspire.

-1 Command Avatar
Yet another army is raised in Sunspire.

-2 Command City (Kortal)
An army is raised in Kortal.

-2 Command City (Lortak)
An army is raised in Lortak.

64 points left.



Last edited by Premier Cherdenko on Thu Jul 01, 2010 12:49 am; edited 1 time in total

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270 Re: Dawn of Worlds I on Thu Jul 01, 2010 12:46 am

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 1, 5, 1, 1, 3, 1, 2, 6, 6, 4

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271 Re: Dawn of Worlds I on Thu Jul 01, 2010 9:08 am

Rolling for what ii believe is 6 missed turns (30 points)



Last edited by Monty on Thu Jul 01, 2010 9:25 am; edited 2 times in total

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272 Re: Dawn of Worlds I on Thu Jul 01, 2010 9:08 am

The member 'Monty' has done the following action : Roll Dice

'Six Faces' : 1, 3, 5, 5, 2, 6, 6, 5, 4, 6, 4, 2

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273 Re: Dawn of Worlds I on Thu Jul 01, 2010 12:24 pm

rolling

edit: okay so I got 30 points.

The nightbringer returns to spread is evil influence across the world. His first act is to command his avatar to create a new army in karneth and then commands the dwarfs to create another army.

The nightbringer then teaches the dwarfs of engineering and how to create terrible warmachines, cannons that use the bodies of the slain as ammunition, to use against the enemies of the father of darkness.



so I used up 9 points I have 21 left.



Last edited by Deathmarine on Thu Jul 01, 2010 1:07 pm; edited 1 time in total

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274 Re: Dawn of Worlds I on Thu Jul 01, 2010 12:24 pm

The member 'Deathmarine' has done the following action : Roll Dice

'Six Faces' : 6, 5, 6, 6, 5, 4, 3, 3, 5, 5, 3, 5, 3, 2, 2, 3, 5, 6

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275 Re: Dawn of Worlds I on Fri Jul 02, 2010 1:36 am

rollin

edit: derp I forgot to roll.

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