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Dawn of Worlds I

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101 Re: Dawn of Worlds I on Wed Jun 23, 2010 3:34 pm

The member 'The Changer of Ways' has done the following action : Roll Dice

'Six Faces' : 5, 4

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102 Re: Dawn of Worlds I on Wed Jun 23, 2010 3:43 pm

9 used
9 saved

The changer of ways seeing the desert as ever shifting, ever changing will honor it by leaving one Hex of desert in his ever shifting relm. Turning all others to the power of change!

The stone circle, how boring it never changes, is now a bottomless pit!

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103 Re: Dawn of Worlds I on Wed Jun 23, 2010 4:47 pm

kobo1d

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9 power points have been allocated to completely reverse the changer of ways actions.

Rolling for the turn I just missed in this post.

2 remaining before this roll.

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104 Re: Dawn of Worlds I on Wed Jun 23, 2010 4:47 pm

The member 'kobo1d' has done the following action : Roll Dice

'Six Faces' : 5, 6

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105 Re: Dawn of Worlds I on Wed Jun 23, 2010 4:58 pm

1 lrft over +2 bonus

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106 Re: Dawn of Worlds I on Wed Jun 23, 2010 4:58 pm

The member 'Monty' has done the following action : Roll Dice

'Six Faces' : 4, 4

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107 Re: Dawn of Worlds I on Wed Jun 23, 2010 5:01 pm

Rolling.

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108 Re: Dawn of Worlds I on Wed Jun 23, 2010 5:01 pm

The member 'Deathmarine' has done the following action : Roll Dice

'Six Faces' : 4, 1

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109 Re: Dawn of Worlds I on Wed Jun 23, 2010 5:16 pm

kobo1d

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Hostile environments create resolve. Conflict creates heroes. Without evil, there can be no good.

The eastern shore of the western Continent is now home to a treacherous swamp. The southeastern island's eastern reaches are now covered in snow-covered plains. Furthermore, Fane creates additional grasslands on both major continents.



(7+1=8 Rolled for next turn)



Last edited by kobo1d on Wed Jun 23, 2010 5:17 pm; edited 2 times in total

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110 Re: Dawn of Worlds I on Wed Jun 23, 2010 5:16 pm

The member 'kobo1d' has done the following action : Roll Dice

'Six Faces' : 3, 4

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111 Re: Dawn of Worlds I on Wed Jun 23, 2010 5:58 pm

Rolling and pooling for two turns

28+13=41



Last edited by FireBlaze on Wed Jun 23, 2010 5:59 pm; edited 1 time in total

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112 Re: Dawn of Worlds I on Wed Jun 23, 2010 5:58 pm

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 5, 6, 1, 1

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113 Re: Dawn of Worlds I on Wed Jun 23, 2010 6:18 pm

kobo1d wrote:9 power points have been allocated to completely reverse the changer of ways actions.

Rolling for the turn I just missed in this post.

2 remaining before this roll.


My last 9 to change his changes

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114 Re: Dawn of Worlds I on Wed Jun 23, 2010 6:25 pm

Ignore this post



Last edited by FireBlaze on Wed Jun 23, 2010 9:07 pm; edited 1 time in total

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115 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:11 pm

Fixin changer's changes and extending glacier(11-8=3) Also a warning to Fane your welcome to stay on the isle just don't cross the mountains....


[img][/img]

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116 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:22 pm

Shit, I think I've missed three turns.
I also lost track of how many turns it's been; are we on turn 9 now?

Remember that turn 11 automatically rolls over to the next age unless there's a UNANIMOUS vote to stay in the First Age.

40 points.



Last edited by Premier Cherdenko on Wed Jun 23, 2010 7:22 pm; edited 1 time in total

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117 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:22 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 3, 2, 5, 2, 1, 2

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118 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:28 pm

Spending eight points to command the goblins to create the mighty holy city of Kortal at the base of the sacred volcano.

Spending 13 points to turn the south-west continent into a frozen wasteland.
You guys know that small bits of hex can be changed without spending extra points if they're adjacent to a hex that you are spending points to change, right?

19 points left.

[img]http://img199.imageshack.us/img199/9466/dawnofworlds3turn9.png[/img]

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119 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:31 pm

BBCode broke in other post, let's try again.

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120 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:35 pm

Honolulu once again removes the gray eyesores from the land. He also removes the volcano. Eighteen power is exerted.


Power: 6

EDIT: fgsfds

Imagine that all the stuff that was added in that last post is in my map as well. :P



Last edited by Honolulu on Wed Jun 23, 2010 7:37 pm; edited 2 times in total

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121 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:35 pm

...

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122 Re: Dawn of Worlds I on Wed Jun 23, 2010 7:35 pm

The member 'Honolulu' has done the following action : Roll Dice

'Six Faces' : 6, 1

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123 Re: Dawn of Worlds I on Wed Jun 23, 2010 11:28 pm

>Name: Torat
>Domain: Honor, Power, Self Provision
>Alignment: Neutral Good
>Positive things you inspire: Neutrality, Wealth, Power
>Negative things you inspire: Selfishness, Corruption, Greave, Strife
Rolling for starting turn power...

Edit: Yay, seven!
Now for seven cubeular things to change in the name of Torat!



Last edited by Lord of the Brothers on Wed Jun 23, 2010 11:30 pm; edited 1 time in total

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124 Re: Dawn of Worlds I on Wed Jun 23, 2010 11:28 pm

The member 'Lord of the Brothers' has done the following action : Roll Dice

'Six Faces' : 5, 2

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125 Re: Dawn of Worlds I on Wed Jun 23, 2010 11:33 pm

rolling

8 (roll) + 3 (0 left in the beginning of the turn)



Last edited by The Ranger of Gays on Wed Jun 23, 2010 11:54 pm; edited 1 time in total

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