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Turn Length/General Rules

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1 Turn Length/General Rules on Sun Jun 13, 2010 7:18 pm

Before we can start this, we need to figure out how long a turn will be.

I know we've been using 1 day = 1 turn so far, but I don't think that will work. At the very least, we might need short turns during the First Age, when the only thing to do is modify geography.

Additionally, I would like to say that, unlike the current Nation Game, we are going to use only two threads; one for OOC, and one for playing the game. Map updates will have to be included with every turn that modifies the map; the map you post MUST be up-to-date or it will be ignored. The forum warns you if someone posts before you; heed the warning and adjust your map accordingly. Don't worry about the quality of your drawings; as long as we can tell what we're looking at it should be fine.

I can't start the game up today, but I figured I'd post this thread for discussion/suggestions.

Again, the full rules are available as a PDF here, though a few modifications are made to RAW, which will be posted in full when the game is finally put up.

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2 Re: Turn Length/General Rules on Sun Jun 13, 2010 9:00 pm

How about an 8 hour turn? Short enough to keep the first age going at a reasonable pace, while still allowing people to get some sleep without missing something. In addition, missing a turn in this doesn't seem nearly as bad as it was in NG, because your points just carry over to the next turn.

Besides, we can always lengthen the turn time for other ages. This is just for the first.


So, yeah.

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3 Re: Turn Length/General Rules on Sun Jun 13, 2010 9:15 pm

FireBlaze wrote:How about an 8 hour turn? Short enough to keep the first age going at a reasonable pace, while still allowing people to get some sleep without missing something. In addition, missing a turn in this doesn't seem nearly as bad as it was in NG, because your points just carry over to the next turn.

Besides, we can always lengthen the turn time for other ages. This is just for the first.


So, yeah.

this

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4 Re: Turn Length/General Rules on Mon Jun 14, 2010 12:56 am

kobo1d

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I have lurked in the /tg/ games, played a few turns, and I would like to say I am excited for this. It seems like it's going to be fun.

If we make 8 hours a turn, we might have to adjust the rules for the "bonus" +1,+2,+3 you get for using (almost)all your points in a turn so that not posting in one turn might not necessarily reset your timer.

As an alternate to the 3 turn/day, perhaps tripling the dice pool would work. Same number of dice, though the result wouldn't be exactly the same.

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5 Re: Turn Length/General Rules on Mon Jun 14, 2010 1:13 am

Yes but, what about time zones? I think most of us are on the East Coast right? Or should we make it twelve hour turns? that way we can all be playing at a generaly high point in internet activity?

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6 Re: Turn Length/General Rules on Mon Jun 14, 2010 1:35 am

Lord of the Brothers wrote:Yes but, what about time zones? I think most of us are on the East Coast right? Or should we make it twelve hour turns? that way we can all be playing at a generaly high point in internet activity?

We don't REALLY need active discussion. I figure eight hours is enough to discuss, while still speeding things up so we dont get too bogged down in the first stages.

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7 Re: Turn Length/General Rules on Tue Jun 15, 2010 3:41 am

kobo1d

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Estimated time of start?

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8 Re: Turn Length/General Rules on Tue Jun 15, 2010 9:16 pm

kobo1d wrote:Estimated time of start?

Sometime between tomorrow and the end of next week; to be honest, I'm trying to put this off until school's out (next Tuesday) so I can put more effort into it.

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9 Re: Turn Length/General Rules on Tue Jun 15, 2010 10:20 pm

For the 8 hour turn division, we need to get each turn into an overlap of free time that everyone has. So something like 3am-1pm, 1pm-9pm, and 10pm-2am (EST)? Does that sound good?

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10 Re: Turn Length/General Rules on Tue Jun 15, 2010 10:30 pm

FireBlaze wrote:For the 8 hour turn division, we need to get each turn into an overlap of free time that everyone has. So something like 3am-1pm, 1pm-9pm, and 10pm-2am (EST)? Does that sound good?

I think we should just use 12AM-8AM, 8AM-4PM, and 4PM-12AM.

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11 Re: Turn Length/General Rules on Wed Jun 16, 2010 12:23 am

Premier Cherdenko wrote:
FireBlaze wrote:For the 8 hour turn division, we need to get each turn into an overlap of free time that everyone has. So something like 3am-1pm, 1pm-9pm, and 10pm-2am (EST)? Does that sound good?

I think we should just use 12AM-8AM, 8AM-4PM, and 4PM-12AM.

I thought about time system, but the 12-8 is the part that bugs me. I can accept it though.

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12 Re: Turn Length/General Rules on Wed Jun 16, 2010 3:12 pm

FireBlaze wrote:
Premier Cherdenko wrote:
FireBlaze wrote:For the 8 hour turn division, we need to get each turn into an overlap of free time that everyone has. So something like 3am-1pm, 1pm-9pm, and 10pm-2am (EST)? Does that sound good?

I think we should just use 12AM-8AM, 8AM-4PM, and 4PM-12AM.

I thought about time system, but the 12-8 is the part that bugs me. I can accept it though.

Looks we'll be experimenting with 8-hour turns, though.

Any objections?

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13 Re: Turn Length/General Rules on Thu Jun 17, 2010 1:50 am

kobo1d

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Not really, but it's going to suck losing the +1/+2/+3 "have-less-than-five-power-remaining-at-end-of-turn" bonus because of not being able to log on during a turn.

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14 Re: Turn Length/General Rules on Thu Jun 17, 2010 2:18 pm

kobo1d

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I just stayed up playing this on /tg/ until 5am last night. This game is great.

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15 Re: Turn Length/General Rules on Thu Jun 17, 2010 4:27 pm

I assume you were the guy who posted the picture of your avatar?

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16 Re: Turn Length/General Rules on Thu Jun 17, 2010 4:57 pm

kobo1d

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BALTOR UP IN THIS MOTHERFUCKER.jpg

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17 Re: Turn Length/General Rules on Fri Jun 18, 2010 11:10 pm

So I think I might start this up tonight.

If there are no objections before 1 AM EST (or maybe 12 AM EST, depending on my mood) I'll start it up today, and we can start taking turns tomorrow at midnight.

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18 Re: Turn Length/General Rules on Fri Jun 18, 2010 11:14 pm

Go for it

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