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Nation Game 4: Turn Thread (Rules in OP)

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501 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 1:07 am

How did you defend for him while still taking your turn?

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502 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 2:19 am

Ally dice work how? Smile

Military Assistance: Costs 0 actions: A player may allocate part of his dice pool to another nation's war. See Warfare, below.
3.Any player wishing to provide allied support for the defender must roll using their own dice pool for the attack, up to a maximum of 1/10th their own dice pool (rounded UP). Remember that should the ally be in a war with multiple nations/providing aid to multiple nations, it must divide their limited dice pool between all of these fronts.

oh would you look at that, it seems I am able to allocate 9 dice to defend anyone without using any actions. How strange.

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503 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 2:44 am

The Fist wrote:Ally dice work how? Smile

Military Assistance: Costs 0 actions: A player may allocate part of his dice pool to another nation's war. See Warfare, below.
3.Any player wishing to provide allied support for the defender must roll using their own dice pool for the attack, up to a maximum of 1/10th their own dice pool (rounded UP). Remember that should the ally be in a war with multiple nations/providing aid to multiple nations, it must divide their limited dice pool between all of these fronts.

oh would you look at that, it seems I am able to allocate 9 dice to defend anyone without using any actions. How strange.


I would think that they would have to defend themselves first before you can offer assistance

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504 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 4:12 am

kobo1d

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Rolling for 194, 195, 131, 132.

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505 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 4:12 am

The member 'kobo1d' has done the following action : Roll Dice

'Six Faces' : 1, 4, 5, 3

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506 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 5:14 am

FireBlaze wrote:I would think that they would have to defend themselves first before you can offer assistance
You're probably true.
kob1ld! Ruling!

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507 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:42 am

due to computer issues, i can only post in the morning/ mid afternoon...


rolling 72 dice to defend...



before i even look... i win

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508 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:42 am

The member \'His Majesty The King\' has done the following action : Roll Dice

\'Six Faces\' : 3, 5, 4, 6, 6, 2, 4, 6, 5, 4, 4, 4, 1, 2, 5, 1, 5, 2, 6, 1, 1, 2, 5, 6, 4, 3, 5, 1, 2, 1, 1, 4, 6, 5, 3, 5, 6, 6, 5, 5, 4, 2, 3, 4, 4, 1, 4, 2, 2, 4, 3, 3, 5, 2, 2, 3, 4, 6, 4, 5, 1, 4, 3, 6, 2, 6, 5, 2, 5, 3, 1, 3

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509 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 12:33 pm

His Majesty The King wrote:due to computer issues, i can only post in the morning/ mid afternoon...


rolling 72 dice to defend...



before i even look... i win

Awesome, you just wasted a turn.


So do I have my 8 lands or not?

If so, rolling to colonize 248 and 247 twice over.


Also, do I keep my gold from my previous land?

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510 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 12:33 pm

The member \'FireBlaze\' has done the following action : Roll Dice

\'Six Faces\' : 3, 2, 6, 3

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511 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 3:15 pm

A announcement to begin over sea operations in the long deserted Order of The Hunt territories has been ordered, the colonization ships and there crews, have a long journey ahead of them, but will be doing the will of the Brothers.

Rolling for 7, 8, 9 and 10. Nine and Ten priority.



Last edited by Lord of the Brothers on Wed Jun 09, 2010 3:16 pm; edited 1 time in total

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512 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 3:15 pm

The member \'Lord of the Brothers\' has done the following action : Roll Dice

\'Six Faces\' : 2, 6, 6, 6

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513 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 3:47 pm

Colonizing: 312

Attacking: 1, 2, and 3.

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514 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 3:47 pm

The member \'iAmJimmyHoffa\' has done the following action : Roll Dice

\'Six Faces\' : 3, 1, 5, 3

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515 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 9:24 pm

124, 125, 126, 127

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516 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 9:24 pm

The member \'Premier Cherdenko\' has done the following action : Roll Dice

\'Six Faces\' : 6, 6, 5, 6

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517 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:09 pm

FireBlaze wrote:
So do I have my 8 lands or not?
The first time you were opposed by me, and the second time HMTK didn't defend and is presumed to roll all-3s. with all of his dice.
Also, he hasn't wasted a turn. He hasn't declared full defense, only that he's actively rolling against you. I'd have to say he wins. If you -had- 4 territories, you don't have them any more. Wink

Yes, you do keep your gold.
Gold is only given the value assigned to it by players. I, personally, am ignoring the fuck out of it - though Illumin seems to find great value in it.

The Brothers of the Fist have given the Hooded Brothers and Zicom permission to use the canal leading from the western sea to the ocean.

Good roll, Cherdenko.

I've already made my colonisation roll. But it seems that Zicom and the Hooded Brothers have agreed to a ceasefire for now. Cool. So where to, now? You guys wanna team up for war or anything, or just peacefully expand for a bit?

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518 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:10 pm

The Fist wrote:
FireBlaze wrote:
So do I have my 8 lands or not?
The first time you were opposed by me, and the second time HMTK didn't defend and is presumed to roll all-3s. with all of his dice.
Also, he hasn't wasted a turn. He hasn't declared full defense, only that he's actively rolling against you. I'd have to say he wins. If you -had- 4 territories, you don't have them any more. Wink

Yes, you do keep your gold.
Gold is only given the value assigned to it by players. I, personally, am ignoring the fuck out of it - though Illumin seems to find great value in it.

The Brothers of the Fist have given the Hooded Brothers and Zicom permission to use the canal leading from the western sea to the ocean.

Good roll, Cherdenko.

I've already made my colonisation roll. But it seems that Zicom and the Hooded Brothers have agreed to a ceasefire for now. Cool. So where to, now? You guys wanna team up for war or anything, or just peacefully expand for a bit?

How does actively defending mean that I lost all my places?

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519 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:12 pm

>_< For god's sake, talk to kob1ld and ask him if you've managed to claim anything. If you have, I'll update the map, but as far as I know Zicom and I managed to fight you off.
Edit: Why did I roll a dice? I'm not aiming for anything.



Last edited by The Fist on Wed Jun 09, 2010 10:13 pm; edited 1 time in total

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520 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:12 pm

The member \'The Fist\' has done the following action : Roll Dice

\'Six Faces\' : 5

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521 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:30 pm

The problem is that Kol1|d has jumped ship on management

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522 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 10:33 pm

Fist, I'll start what me/you/Brothers have been talking about.

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523 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 11:10 pm

iAmJimmyHoffa wrote:Fist, I'll start what me/you/Brothers have been talking about.
Well, have another set of ally dice to help you before the turn ends. I might as well help out - more allies are always good.
Edit: and yes, I can assign up to my dice pool (which I think is 88 this turn, as the 2 recently colonised lands don't count) in ally support, but only 1/10th rounded up to any one front.
To avoid any ruleslawyer tripping, I've assumed Zicom + Hooded to be the same front, though I'll give ally assistance to both if it's okay.



Last edited by The Fist on Wed Jun 09, 2010 11:37 pm; edited 1 time in total

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524 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 11:10 pm

The member \'The Fist\' has done the following action : Roll Dice

\'Six Faces\' : 6, 5, 4, 1, 6, 1, 6, 4, 6

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525 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu Jun 10, 2010 12:29 am

Grabbin' first aid
Grabbin' a bilejar
Grabbin' a ninja sword
Grabbin' 162
Grabbin' 213
Grabbin' 156
Grabbin' 214
Grabbin' adrenaline

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