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Nation Game 4: Turn Thread (Rules in OP)

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51 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 2:29 am

Well 283 passed*, I might of done something wrong there.

282 281 280



Last edited by Desdaxis on Thu May 13, 2010 2:30 am; edited 1 time in total

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52 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 2:29 am

The member 'Desdaxis' has done the following action : Roll Dice

'Six Faces' : 4, 3, 3

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53 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 2:48 am

The Fist
Ongoing trades:
1 cocaine to Zicom for 1 benzene from Zicom.
1 cocaine to The Order of the Hunt out of the generosity and kindness of The Fist's heart.

Trades this turn:
1 ecstasy to the Hooded Brothers as a token of generosity and kindness

Rolling for 372, 315, 374, 375.
If I win nothing, I offer to trade 373 for 379 (currently Black held).
If I win only 372, I offer to trade 372 for 379.
If I win 315, I offer to trade 315 for 379.
Black get out of that box. Razz

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54 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 2:48 am

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 5, 3, 3, 4

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55 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 3:06 am

Wait, did House Lanun -seriously- just start directly on top of the Firewater tile at 399, when there's already tons of land to the south, with f tiles of its own?

The Fist declares war on House Lanun.
Terms of surrender: The f tile at 399 is to be given to The Fist. Also, the f tile at 397 is to not be taken by Lanun.

I'll see if I can find a way to take that tile through trading, but it's not a sure thing. I'll need to secure a path south first. I was originally going to expand through where you just started. Razz



Last edited by The Fist on Thu May 13, 2010 9:45 pm; edited 1 time in total

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56 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 2:37 pm

Rolling for 401, 403, 411 and 417 (Connected by the lake, although if I don't take 411 but I do take 417, I wouldn't care if the places gained were swapped.)

Also I'm offering a F to The Fist for nothing in return.

Edit-

Premier Cherdenko wrote: confirm that we're doing priority rolling and not sequential.

Was that question ever answered, or am I just horribly incompetent?



Last edited by FireBlaze on Thu May 13, 2010 2:40 pm; edited 1 time in total

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57 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 2:37 pm

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 6, 2, 3, 1

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58 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 9:53 pm

Whichever tiles the Fist is trading for 379, I accept.

Rolling for 26, 25, 38, 37.

Can we get an official ruling on whether we're rolling sequential or priority?

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59 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 9:53 pm

Damn it, forgot my dice.

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60 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 9:53 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 1, 1, 6, 6

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61 Re: Nation Game 4: Turn Thread (Rules in OP) on Thu May 13, 2010 11:08 pm

From what I've seen, its sequential, although no one has made a move to ask for priority yet, so I guess that its still up in the air.

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62 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:05 am

Order of The Fist
War is over.

Rollan to colonise:
396 (trading with 399 owned by House Lanun)
374
219
375

Ongoing deals:
1 Cocaine to Zicom in exchange for 1 Benzene
1 Cocaine to the Order of the Hunt as a token of kindness.
...
As a token of further kindness, The Fist wishes to supply Dope, Ecstasy and Firewater to the Order of the Hunt, in exchange for the creation of a Hunting Preserve somewhere around territories 108-110-112. does the Order of the Hunt accept?

Also, I seem to have tons of spare Ecstasy. Who wants some? Smile

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63 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:05 am

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 6, 6, 5, 6

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64 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:11 am

Got 2 spare Amphetamines and 2 spare Ecstasy.

I guess I'll offer to ship:
1 Amphetamines to Zicom
1 Amphetamines to Black
1 Ecstasy to Hooded Brothers
1 Ecstasy to the first player to ask for it. ;D
Edit: Who isn't already being shipped ecstasy. Razz
Edit2: Note that these deals may change as players expand around the map. Friends always come before strangers, you know! Smile

Additionally, I specify that the "hunting preserve" in 108-112 is (if the Order of the Hunt chooses to accept my offer, they don't have to)to be colonised by the Order of the Hunt territory so that they may better help out with potential stuff happening near there. They need the Benzene anyway.

Wonder if FireBlaze is gonna confirm that trade, 396 for 399.



Last edited by The Fist on Fri May 14, 2010 10:43 am; edited 3 times in total

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65 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:18 am

Nice rolls. I'm confirming that trade, by the way.

Rolling for 400, 402, 403 and 411, but priority, so the best roll goes to 411. After that, it doesn't really matter.

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66 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:18 am

Whoops, forgot the roll

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67 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:18 am

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 2, 3, 2, 1

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68 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:21 am

I'll take that Ecstacy of your hands!
__________________________________________________________________________________________

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69 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:59 am

rolling for

259
263
265
266

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70 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 12:59 am

The member 'His Majesty The King' has done the following action : Roll Dice

'Six Faces' : 2, 5, 4, 2

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71 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 3:58 am

kobo1d

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Moderator
House Illumin rolls to colonize 137, 138, 139, 128.

Priority rolling, whichever you list first is colonized first.

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72 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 3:58 am

The member 'kobo1d' has done the following action : Roll Dice

'Six Faces' : 6, 2, 4, 1

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73 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 7:51 am

After a month of no expansion(ooc:due to a bad net connection)
The order of the hunt expands to 3,4,16,17

after reviewing the Fist's generous offer, the master of the order agrees, and begins preparations for an expedition to establish a base on the mainland

Current Resources:
5 A
From trade
1 C
1 D
1 E
1 F



Last edited by minotaur on Fri May 14, 2010 2:12 pm; edited 1 time in total (Reason for editing : added resource list for reference)

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74 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 7:51 am

The member 'minotaur' has done the following action : Roll Dice

'Six Faces' : 6, 5, 4, 5

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75 Re: Nation Game 4: Turn Thread (Rules in OP) on Fri May 14, 2010 1:06 pm

Rolling to make colonys at 366, 367, 365 and 296... Come on game master all sixes!

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