Nation Game

the forums


You are not connected. Please login or register

Nation Game 4: Turn Thread (Rules in OP)

Go to page : Previous  1 ... 11 ... 19, 20, 21, 22, 23, 24  Next

View previous topic View next topic Go down  Message [Page 20 of 24]

476 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 12:04 pm

Are you guys at peace yet? I swear, I'll declare war on you both if you don't knock it off Razz
Colonise: 377, 385, 162 (do I need 5+ for this?), 161. (First 4 dice)
Defend: 9 armies to try to stalemate the Zicom-Hooded war. (5th to 13th dice)

View user profile

477 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 12:04 pm

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 6, 2, 1, 6, 6, 4, 5, 1, 6, 5, 4, 3, 2

View user profile

478 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 3:26 pm

303, 312 and 465

View user profile

479 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 3:26 pm

The member 'iAmJimmyHoffa' has done the following action : Roll Dice

'Six Faces' : 1, 6, 2

View user profile

480 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 3:27 pm

Throwing another in for 465 -_-

View user profile

481 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 3:27 pm

The member 'iAmJimmyHoffa' has done the following action : Roll Dice

'Six Faces' : 4

View user profile

482 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 5:13 pm

rolling to colonize

high priority
------
453
293
455

least priority
--------
346

View user profile

483 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 5:13 pm

The member 'His Majesty The King' has done the following action : Roll Dice

'Six Faces' : 6, 6, 4, 6

View user profile

484 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:00 pm

4 land
6 resources

10 dice

Rolling for 280, 281, 282, and 283

View user profile

485 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:00 pm

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 1, 2, 3, 3, 4, 2, 2, 1, 3, 6

View user profile

486 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:06 pm

FireBlaze wrote:4 land
wat?
0 land.
You rolled: 1, 1, 6, 5, 1, 1, 4, 5 for 24.
I rolled: 3, 4, 5, 4, 2, 4, 6, 5, 2 for 35.
And yes, I did make a post, that turn, saying I'd oppose you if need be to defend Zicom. Wink
This time, Zicom has all of his 72 dice (with 76 next turn, he just colonised 4) to defend against you. Even if he doesn't roll, he's presumed to roll all-3s, and still wins against you.

Premier Cherdenko wrote:So do I have to roll support for Zicom or can they just add it to their dice pool?
I don't know. Can orders to give assisting dice rolls carry over into future turns?
... Ehh, if Zicom includes in his turnpost where he's getting the extra dice from, I'm cool with it. But if he suddenly starts throwing 82 dice when he's only got 70 territories and 6 resouces I'll be like "STOP!"



Last edited by The Fist on Tue Jun 08, 2010 9:17 pm; edited 3 times in total

View user profile

487 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:07 pm

76, 104, 78, 107

So do I have to roll support for Zicom or can they just add it to their dice pool?

View user profile

488 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:07 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 3, 3, 3, 4

View user profile

489 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:21 pm

They didn't attack so I'm guessing dice pool for now, I'll use two of my dice for colonization.
347 and 348. 348 main objective.

View user profile

490 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 9:21 pm

The member 'Lord of the Brothers' has done the following action : Roll Dice

'Six Faces' : 6, 2

View user profile

491 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:09 pm

Two more rolls. 339 and 338. 338 priority.

View user profile

492 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:09 pm

The member 'Lord of the Brothers' has done the following action : Roll Dice

'Six Faces' : 1, 1, 3, 4

View user profile

493 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:09 pm

Take off the two ones.

View user profile

494 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:15 pm

Lord of the Brothers wrote:Take off the two ones.
... You can't just roll 6 dice and take the best 4!
Let me roll for you.

View user profile

495 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:15 pm

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 2, 4, 2, 2

View user profile

496 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:16 pm

347 only it is. ;D

View user profile

497 Re: Nation Game 4: Turn Thread (Rules in OP) on Tue Jun 08, 2010 11:16 pm

I hate you...>_> Laughing

View user profile

498 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 12:05 am

The Fist wrote:
FireBlaze wrote:4 land
wat?
0 land.
You rolled: 1, 1, 6, 5, 1, 1, 4, 5 for 24.
I rolled: 3, 4, 5, 4, 2, 4, 6, 5, 2 for 35.
And yes, I did make a post, that turn, saying I'd oppose you if need be to defend Zicom. Wink
This time, Zicom has all of his 72 dice (with 76 next turn, he just colonised 4) to defend against you. Even if he doesn't roll, he's presumed to roll all-3s, and still wins against you.

Premier Cherdenko wrote:So do I have to roll support for Zicom or can they just add it to their dice pool?
I don't know. Can orders to give assisting dice rolls carry over into future turns?
... Ehh, if Zicom includes in his turnpost where he's getting the extra dice from, I'm cool with it. But if he suddenly starts throwing 82 dice when he's only got 70 territories and 6 resouces I'll be like "STOP!"

I thought that if he doesn't defend, he gets none. Because if he automatically rolls all 3's, even if he used his turns on something else, then its LITERALLY impossible for a rebel front to get anything.

View user profile

499 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 12:07 am

Unused dice -> all 3s vs an attacker. Not that it matters in this case since it was ME that was defending. Razz

Anyway, let's grab that 160-161-162 island

View user profile

500 Re: Nation Game 4: Turn Thread (Rules in OP) on Wed Jun 09, 2010 12:07 am

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 6, 2, 4, 1

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 20 of 24]

Go to page : Previous  1 ... 11 ... 19, 20, 21, 22, 23, 24  Next

Permissions in this forum:
You cannot reply to topics in this forum