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Nation Game 4: Turn Thread (Rules in OP)

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101 Re: Nation Game 4: Turn Thread (Rules in OP) on Sat May 15, 2010 11:40 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 6, 2, 1, 3

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102 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 12:57 am

Rolling for 402, 400, 395, and 410, in no particular order

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103 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 12:57 am

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 3, 6, 6, 3

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104 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 2:24 am

207, 433, 365 and 428. In that order.

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105 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 2:24 am

The member 'ThePlankO'wood' has done the following action : Roll Dice

'Six Faces' : 5, 5, 2, 4

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106 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 3:11 am

207's a bit far away, so my map will show you claiming the other 3.

Brothers of the Fist
Ongoing trades:
1c to Zicom for 1b from Zicom
2e to Hooded Brothers for 1d from Hooded Brothers
1c, 1d, 1e, 1f to the Order of the Hunt in exchange for protection
Proposed trades:
1a, 1c, 1d, 1f to the Black Organisation in exchange for protection
Lowering the "2e for 1d" trade with the hooded brothers to 1e for 1d
1e, 1a to anyone who doesn't have e or a.

Now I'd better secure some expansion lanes!
Rolling for:
159 (5+, I think?)
221
158
220

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107 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 3:11 am

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 2, 6, 4, 1

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108 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 9:46 am

Colonizing for : 22, and 10,8,6(5+)

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109 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 9:46 am

The member 'minotaur' has done the following action : Roll Dice

'Six Faces' : 1, 6, 2, 4

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110 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 3:06 pm

kobo1d

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Rolling for expansion to 139->163->165
Taxing for 18+3=21 gold.

139 only success. Hopefully I will be back home by tonight for fluffy post goodness.



Last edited by kobo1d on Sun May 16, 2010 3:07 pm; edited 1 time in total

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111 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 3:06 pm

The member 'kobo1d' has done the following action : Roll Dice

'Six Faces' : 2, 3, 4

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112 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 7:13 pm

Taking 303, 302, 299, 294. in that order

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113 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 7:13 pm

The member 'Lord Oaen' has done the following action : Roll Dice

'Six Faces' : 3, 6, 5, 1

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114 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 9:59 pm

91, 95, 92, 88

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115 Re: Nation Game 4: Turn Thread (Rules in OP) on Sun May 16, 2010 9:59 pm

The member 'Premier Cherdenko' has done the following action : Roll Dice

'Six Faces' : 1, 6, 5, 4

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116 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:04 am

Brothers of the Fist
Ongoing trades:
1c to Zicom in exchange for 1b from Zicom
c,d,e,f sent to Order of the Hunt in exchange for protection.
1e to Hooded Brothers in exchange for 1d from Hooded Brothers
2a, c, 3d, 2e, f spare.
EDIT: Forgot the 2nd 'd' ^_^;
EDIT2: Retardily forgot that I just captured a 3rd 'd' >.>

Unsure of who to give it to. Anyone interested in having resources dropped on them in exchange for some type of partnership?

I'd better keep securing those expansion lanes.
Rolling for 158, 175, 223, 174.

kobo1d edit, remember only 1 post per turn here wrote:Looks like I have a surplus of d and not much b.
Offering to trade d to Black for b.
Offering to trade d to Zicom for b.
Offering to trade d to Anralette for b.
Only the first person to accept gets the treaty! Smile

Right. I think with those long stringy territories I can always expand SOMEWHERE no matter what the other players in the game do. Time to blob.



Last edited by The Fist on Mon May 17, 2010 12:06 am; edited 2 times in total

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117 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:04 am

The member 'The Fist' has done the following action : Roll Dice

'Six Faces' : 4, 6, 4, 6

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118 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:08 am

kobo1d

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Rolling to expand to 203, 177, 163, 165. Sending 2 gold to every active nation (-2x9=-18 gold)
Active trades: a to Black for b, d to Zicom for e.
Currently have: 3 gold, 2a, 2b, 2c, 2d, 1e, 1f, 21 territory



Last edited by kobo1d on Mon May 17, 2010 12:10 am; edited 1 time in total

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119 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:08 am

The member 'kobo1d' has done the following action : Roll Dice

'Six Faces' : 3, 3, 6, 6

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120 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:22 am

Rolling for 419, 418, and 416, sequentially. Also collecting taxes. (14+3=17, +2 from Illumin. Unless you count the newly conquered territories).

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121 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:23 am

Adding in the roll...

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122 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:23 am

The member 'FireBlaze' has done the following action : Roll Dice

'Six Faces' : 5, 4, 4

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123 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:32 am

Rolling for 55, 63, 56 and 62.

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124 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:32 am

The member 'Hurf H. Durf' has done the following action : Roll Dice

'Six Faces' : 3, 2, 5, 6

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125 Re: Nation Game 4: Turn Thread (Rules in OP) on Mon May 17, 2010 12:34 am

Rolling for 280, 281, 467 and 456

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