Nation Game

the forums


You are not connected. Please login or register

Nation Game 4: OOC General

Go to page : 1, 2, 3, 4, 5, 6  Next

View previous topic View next topic Go down  Message [Page 1 of 6]

1 Nation Game 4: OOC General on Mon May 10, 2010 5:26 am

kobo1d

avatar
Moderator
All OOC chat here, unless it belongs in the OOC Map thread.

View user profile

2 Re: Nation Game 4: OOC General on Mon May 10, 2010 5:59 am

Is the game on already?
Christ, that was quick!
What's the setting?

View user profile

3 Re: Nation Game 4: OOC General on Mon May 10, 2010 6:08 am

kobo1d

avatar
Moderator
Improvise, given the inspiration provided in the Diplomacy thread. The setting will create itself based on player input.

View user profile

4 Re: Nation Game 4: OOC General on Mon May 10, 2010 6:11 am

Some rule confirmation(s) if possible:
1.Attacker expends a number of actions equal to the number of territories he wishes to conquer if victorious, and declares an adjacent territory for each action being spent.
If a nation is attacking someone, and wants to take 4 territories which are all rather close together, form the same opponent:
Does that mean he needs to divide his forces between all 4 targets, or are they all considered part of the same dice roll?

.Any player wishing to provide allied support for the attacker must roll using their own dice pool for the attack, up to a maximum of 1/10th their own dice pool (rounded UP). Remember that should the ally be in a war with multiple nations/providing aid to multiple nations, it must divide their limited dice pool between all of these fronts.
As in, a size-15 nation aiding 2 people can only throw a maximum of 2 dice in total to aid?
Or, can they throw 2 dice for each ally they are aiding, for 4 dice in total?

2. Territories gained through war cannot be counted for your dice pool until the war is over.
If a nation loses territories as the result of a war, does their dice pool lower on subsequent turns, or do they only lose dice after a war is over?
Is attacking a non-adjacent territory allowed? and if so, under what conditions?

All of your turn (all actions) is taken at once, when you make your one post for the day.
Does that mean that if a nation you are currently at war with expands, you can opt to attack the territory they have expanded into, on the same turn?

Trade Land: Costs variable actions: Swap territories with one other nation. If the difference in the trade is greater than 1, one extra action must be spent by both sides for each additional territory. So if Player A is trading 4 territories and Player B is trading 3, it costs one action. But if Player A is trading 5 territories, both players spend two actions. If Player A is trading 6 territories, both players spend three actions. Player A may not trade 8 territories, as that would cost 5 actions. At the end of a war, land may be traded between both combatants at no cost, according to the agreements of each party.
Trading equal amounts of lands = 0 cost?
Can traded territories be non-adjacent? If so, under what conditions?

Similar questions about non-adjacent territories for colonisation and expansion.
Do a nation's starting 8 territories have to be adjacent to each-other?

If possible, I'd like to do away with non-adjacent conquering/expansion.

Is Blitzkrieging (taking a line of territories in the same turn, so that each one is adjacent) allowed?

View user profile

5 Re: Nation Game 4: OOC General on Mon May 10, 2010 12:29 pm

I'm assuming then from the previous responses in the diplomacy thread that we are on Mars, rather than a planet that happens to share a similar layout elsewhere. Personally I could go either way.

View user profile

6 Re: Nation Game 4: OOC General on Mon May 10, 2010 1:18 pm

kobo1d

avatar
Moderator
The Fist wrote:Some rule confirmation(s) if possible:
1.Attacker expends a number of actions equal to the number of territories he wishes to conquer if victorious, and declares an adjacent territory for each action being spent.
If a nation is attacking someone, and wants to take 4 territories which are all rather close together, form the same opponent:
Does that mean he needs to divide his forces between all 4 targets, or are they all considered part of the same dice roll?

It's just one roll. Actions spent just determines how much you take if your one roll wins. Unless you are attacking on two fronts...

.Any player wishing to provide allied support for the attacker must roll using their own dice pool for the attack, up to a maximum of 1/10th their own dice pool (rounded UP). Remember that should the ally be in a war with multiple nations/providing aid to multiple nations, it must divide their limited dice pool between all of these fronts.
As in, a size-15 nation aiding 2 people can only throw a maximum of 2 dice in total to aid?
Or, can they throw 2 dice for each ally they are aiding, for 4 dice in total?

2 dice to each ally, in this example.

2. Territories gained through war cannot be counted for your dice pool until the war is over.
If a nation loses territories as the result of a war, does their dice pool lower on subsequent turns, or do they only lose dice after a war is over?
Is attacking a non-adjacent territory allowed? and if so, under what conditions?

Losing territory does decrease your dice pool on subsequent turns. Non-adjacent attacks are not allowed, to try and keep the conflicts in this game more local. You can give ally dice to someone in-between you and the person you hate, though. Overseas attack...you have to have a coastal territory, and so do they.

All of your turn (all actions) is taken at once, when you make your one post for the day.
Does that mean that if a nation you are currently at war with expands, you can opt to attack the territory they have expanded into, on the same turn?

I'm going to say no, simply because I was trying to make it so it shouldn't matter what time of day you take your turn.

Trade Land: Costs variable actions: Swap territories with one other nation. If the difference in the trade is greater than 1, one extra action must be spent by both sides for each additional territory. So if Player A is trading 4 territories and Player B is trading 3, it costs one action. But if Player A is trading 5 territories, both players spend two actions. If Player A is trading 6 territories, both players spend three actions. Player A may not trade 8 territories, as that would cost 5 actions. At the end of a war, land may be traded between both combatants at no cost, according to the agreements of each party.
Trading equal amounts of lands = 0 cost?
Can traded territories be non-adjacent? If so, under what conditions?

Equal amount of land = 0 cost. Let's say that land you receive in a trade must be land you could have colonized were it empty. Sound good?

Similar questions about non-adjacent territories for colonisation and expansion.

Disallowed, overseas expansion is ok though with a 5+. When a situation is reasonable but on the borderline, put extra justification in the fluff.

Do a nation's starting 8 territories have to be adjacent to each-other?

If possible, I'd like to do away with non-adjacent conquering/expansion.


Yes.

Is Blitzkrieging (taking a line of territories in the same turn, so that each one is adjacent) allowed?

Yes

View user profile

7 Re: Nation Game 4: OOC General on Mon May 10, 2010 6:26 pm

Writing my posts now, but has anyone advertised on /tg/ yet? If not, I'm gonna go do that. New game means new players, especially since we've only got 7 or 8 left over and over five or six can play this game.

View user profile

8 Re: Nation Game 4: OOC General on Tue May 11, 2010 9:21 am

Given the general failure in colonization so far, I can only assume that the dice gods have decided to delay things so more players can sign up.

So sign up already

View user profile

9 Re: Nation Game 4: OOC General on Tue May 11, 2010 6:15 pm

The Fist wrote:
Just to give you lads a bit of an idea of how the campaign world is lookin', right now we've got:
A trafficker in Contraband, based off a british mob boss.
An amoral trader in all resources for whom the bottom line is #1.
A bourgeois slave trader.
A shady secret society of drug traders.
A league of assassins and mercenaries who favor hooded cloaks.
and A race of warrior people intent on testing the strength of those around them.

Our campaign, lads, has just shifted to Lawful Evil.

Yes, it is looking somewhat grim all around. I especially like that so far resources aren't minerals, or ancient ruins, they're slaves and drugs!

I would love to see at least one Church player from an RP perspective, but I'm not sure it would be practical form them.

"We must restore this land with the teachings of the Church. How many allies can we call upon"

"Three, your excellency."

"Three Houses. An excellent start."

"No, 3 people. Actually, make that 2, Bill likes the cocaine a little too much"

"Goddamn it. Er that is....."


Also, I find it hilarious that while the Fist consider resource C to be cocaine, Lord Oaen is making ale out of it. Mmm, delicious cocaine booze.

premier Cherdenko wrote:
Writing my posts now, but has anyone advertised on /tg/ yet? If not, I'm gonna go do that. New game means new players, especially since we've only got 7 or 8 left over and over five or six can play this game.

Was this done by anyone? We've got 9 players so far, but I'd like to see at least 5-6 more.

View user profile

10 Re: Nation Game 4: OOC General on Tue May 11, 2010 6:22 pm

leaving the resources ambiguous seems like a pretty good thing.

View user profile

11 Re: Nation Game 4: OOC General on Tue May 11, 2010 6:42 pm

agreed(monty here)

View user profile

12 Re: Nation Game 4: OOC General on Tue May 11, 2010 7:36 pm

minotaur wrote:

Was this done by anyone? We've got 9 players so far, but I'd like to see at least 5-6 more.

It seems we've gained a few.

I put up a thread last night, but it only got two replies, one of which was sage. A couple people showed up as guests, not sure if any of the new guys are from that group or if there was another thread, because I deleted the thread before I went to sleep.

View user profile

13 Re: Nation Game 4: OOC General on Tue May 11, 2010 11:01 pm

Hurf H. Durf wrote:leaving the resources ambiguous seems like a pretty good thing.
'arry's opinion of the resources is the following:

Amphetamines
Benzene
Cocaine
Dope
Ecstasy

since there's no obvious drug related thing starting with F, I'm going with "Firewater", AKA good ol' booze, for now.

View user profile

14 Not this time on Tue May 11, 2010 11:41 pm

I will not be participating with the NG$ but will be back to play NG5. i am sorry but life the way it is i have almost no time to play. i will be lurking and sending pms to keep in contact with some brothers i have made but i will not openly participate. how to play a good game with you on NG5 /B/rothers.

View user profile

15 Re: Nation Game 4: OOC General on Wed May 12, 2010 2:07 am

I'm getting a general understanding of the house rules for this specific game works, but there seems to be base rules that I'm missing about this. Anyone care to clarify them?

View user profile

16 Re: Nation Game 4: OOC General on Wed May 12, 2010 2:36 am

kobo1d

avatar
Moderator
The OP in the turn thread has spoiler tags you have to pop out to see all the rules. What part didn't you understand?

You play as some type of political power (traditionally a nation, this game we are trying out something different), and control parts of a map like in an RTS game.

"Pen and Paper" Turn based strategy with roleplaying. Does this answer anything or further confusion?

View user profile

17 Re: Nation Game 4: OOC General on Wed May 12, 2010 2:47 am

I think the main thing that I was missing was how the total number of dice for a nation is calculated. Although there's something else that I can't put my finger on.

View user profile

18 Re: Nation Game 4: OOC General on Wed May 12, 2010 3:03 am

kobo1d

avatar
Moderator
How many territories you have + how many unique resources you have.

If you have 8 territories and 1 "a", you have 9 dice.
If you have 8 territories and 3 "a", you have 9 dice.
If you have 11 territories and 1 "a" 1 "b" 1 "c", you have 14 dice.

View user profile

19 Re: Nation Game 4: OOC General on Wed May 12, 2010 3:14 am

Would you get any defensive roll bonus from defending on the other side of a river?

View user profile

20 Re: Nation Game 4: OOC General on Wed May 12, 2010 5:38 pm

kobo1d

avatar
Moderator
Not as written, but would be excellent to incorporate into the fluff you write.

This is the type of rule that sounds awesome, but we have struggled with rule-bloat in previous games and have learned that simple rules are often better. If someone wants to play a full-on simulation game, they can reinstall civilization or something. This isn't supposed to be that.

View user profile

21 Re: Nation Game 4: OOC General on Wed May 12, 2010 8:32 pm

Someone should put up a thread on /tg/. I've tried two nights in a row and almost no replies. Not sure where these four new guys are from because I don't know if anyone else has been posting threads, but someone should definitely see if we can't get another 20 new guys like last time.

View user profile

22 Re: Nation Game 4: OOC General on Wed May 12, 2010 8:33 pm

ThePlankO'wood wrote:Rollin for 368, 367 , 296 and 297. In that order.

Writing fluff later.

morbo.jpg
ROLLS DO NOT GO IN THAT THREAD

Postan in this thread to avoid OOC clutter in IC thread like last game.

View user profile

23 Re: Nation Game 4: OOC General on Wed May 12, 2010 8:34 pm

I'm trying my best.

View user profile

24 Re: Nation Game 4: OOC General on Fri May 14, 2010 1:01 am

sorry for the lack of fluff guys, currently working 2 jobs soon to be one, and finishing HS, but i should get back on the ball around fridays or the weekend...

ps i just got a promotion at my now main job...FUCK YA!

View user profile

25 Re: Nation Game 4: OOC General on Fri May 14, 2010 2:31 pm

Do we have a list that specifically states the colors on the maps to the corresponding nations (Emphasis on list, not thread)?

View user profile

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 6]

Go to page : 1, 2, 3, 4, 5, 6  Next

Permissions in this forum:
You cannot reply to topics in this forum